Elevator Entry

Half-Life HL
Elevator Entry by rowleybob
Posted 17 years ago2006-08-04 20:04:38 UTC • Unfinished • Half-Life
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Name
Elevator Entry
By
rowleybob rowleybob
Type
Map
Engine
Goldsource
Game
Half-Life
Category
Unfinished
Included
BSP, RMF/VMF
Created
17 years ago2006-08-04 20:04:38 UTC
Updated
17 years ago2006-09-04 22:20:26 UTC
Views
3748
Downloads
857
Comments
6
Download

Original brief:
http://rowleybob.googlepages.com/mini6.html

My aim is to make an elevator out of func_doors, with no trains or paths.

I'm having a problem moving the doors with the 'vator. When the elevator doors close, Inside I render visible a copy of those doors, which is actually a func_door itself.

When you hit the elevator button, it is supposed to trigger the fake door and the elevator, but it seems I can only get one or the other to work...If I disable the fake door, the elevator works fine, and If I disable the elvator, the fake door works fine--but they just won't work together!

Help!

6 Comments

Commented 17 years ago2006-08-10 08:49:39 UTC Comment #12793
Well, you can turn the doors that move with the elev into func_trains, and make it so that they close, and move with the elev. Or something...

Needs testing...
Commented 17 years ago2006-08-10 12:23:57 UTC Comment #12795
I already said in the description NO TRAINS OR PATHS ;)
Commented 17 years ago2006-08-13 14:50:39 UTC Comment #12827
I beleive (but don't hold me to this) that there if you select both at the same time and then on the 'flags' tab there should be a 'Link doors' or something checkbox....

I think.....
Commented 17 years ago2006-08-13 14:51:40 UTC Comment #12828
*if you select both and go on entity properties
Commented 17 years ago2006-08-13 19:29:12 UTC Comment #12830
K. figured the problem.

The seperate func_door for the elevator doors was working every time...the problem was that the elevator shaft doors were too thick, and you simply couldn't see it!!!!

Thanks for your help anyway guys :)
Commented 17 years ago2006-08-15 14:22:54 UTC Comment #12846
<moving to unfinished>

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