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| Title | Description | Author | |
|---|---|---|---|
| Adding Atmosphere | A dialogue about getting horror into your map | BrattyLord | ![]() |
| Adding Glass to Doors | This tutorial shows how to add translucent glass panels that move with the doors found in the Doors tutorial. | Andy | ![]() |
| ambient_generic | How to put background sound into your map | BrattyLord | ![]() |
| Changing Hammer | Change your Hammer splash screen | Seventh-Monkey | ![]() |
| Changing Levels | Simple guide to level changes, Including One Way. | kol | ![]() |
| Creating Overviews | How to create those in-game overviews | Andy | ![]() |
| CS Mapping Part 2 | More on CS map types, de_map and as_map. | pepper | ![]() |
| CS Mapping Part 1 | Create the classic cs_map. | pepper | ![]() |
| Custom Skyboxes for Goldsource. | Using Terragen to render and put together a custom skybox. | JeffMOD | ![]() |
| Custom Textures | Learn how to incorporate your own custom textures into maps. | atom | ![]() |
| Dark Outdoor Maps | Put a little night in your map. | Andy | ![]() |
| Dead NPCs for HL1 and CS | Need some corpses for your maps? Read on. | Andy Gone | ![]() |
| Decals: All You Need To Know | The easy way to place Decals | SlayerA | ![]() |
| Detailed Textures in Half-Life | Improve the look of your maps using Valve's powerful 'Detail Texture' upgrade. | hlife_hotdog | ![]() |
| Detailing Maps | How to keep even the simplest architecture looking good. | ZombieLoffe | ![]() |
| Doors | Create sliding or hinged doors with this tutorial. | atom | ![]() |
| Editing Half-Life Models. | The body swap shop. | Vassy | ![]() |
| Elevators using func_train | A basic elevator using a func_train and path. | atom | ![]() |
| Environment | A tutorial that explains how to set up a sky, as well as how to light outdoor areas. | atom | ![]() |
| Equipping Weapons in CS | Controlling weapon usage in Counter-Strike | Peace and LOve | ![]() |
| Fans | Build a working fan that creates wind. | atom | ![]() |
| Flame Effect | A quick tutorial explaining how to create a slightly more advanced sprite-based flame effect, using a multimanager. | atom | ![]() |
| Glass | Create a breakable, translucent glasshouse. | atom | ![]() |
| Globals 1 | An introduction to the env_global and how to use it to do cool inter-level stuff. | atom | ![]() |
| Globals 2 | A slightly more advanced globals tutorial. | Rimrook | ![]() |
| Grunts and Guns | Turrets controlled by grunts? How about turrets controlled by grunts <I>and</I> players? Find out how here! | Andy | ![]() |
| Half-Life directories | What is in the Pak0.pak file? | paulkennedy | ![]() |
| Hallways | Using the Clipping tool. | Iruyun | ![]() |
| Importing Models and Textures | How to import Models and Textures from other Mod's | Vassy | ![]() |
| Keys | Making Keys, and getting them to open doors | Marlborometal | ![]() |
| Ladders | A quick tutorial describing ladders and their various uses. | LightForce | ![]() |
| Land Mine Effect | How to simulate land mines | Rebel Shuttle | ![]() |
| Laser and Beam Effects | Explains how to set up the moving laser trick, as well as some things that can be done with circular beams. | atom | ![]() |
| Light | All you ever needed to know. | BJ | ![]() |
| Making Custom Sounds | Recording and preparing sounds for use in HL. Some aspects also apply to Source. | alexb911 | ![]() |
| Materials.txt | Change the sound of your textures! | VOX | ![]() |
| More Complex Triggers | Create a series of triggers that make an interesting scenario - an explosive elevator. | atom | ![]() |
| Mortar Madness | How to create a mortar | 38_98 | ![]() |
| Multisource | Concept of the multisource entity explained, along with two applications of it. | atom | ![]() |
| Multi_manager | Unlock the power of Multi Managers | SlayerA | ![]() |
| Re-texturing Models | Want your grunts to have new clothes? Try this. | Vassy | ![]() |
| Render Properties | Explains the rendering properties available to many entities. Also includes a fence trick (allow bullets through but not monsters or the player). | atom | ![]() |
| Rope, Waterfalls and Dripping Water. | How to make Good looking Rope, and other useful stuff. | Andy | ![]() |
| Rotating Billboards | Create a rotating sign with a volumetric light effect. | atom | ![]() |
| Scripted | Basic use of scripted_sequence's | pepper | ![]() |
| Scripted Sentences | Get those monsters talking. | TheGrimReafer | ![]() |
| Security Cards | Get the card - without it the door won't open. Another look at Globals and Multisources | Andy | ![]() |
| Setting up a Mod: Part 1, Custom Game feature | Make use of the Custom Game Feature | Vassy | ![]() |
| Setting up a Mod: Part 2, Splash Screens | Adding splash screens to your custom Mod | Steinin | ![]() |
| Setting up a Mod: Part 4, Customised HUD colour | Change the colour of your HUD. | m0p | ![]() |
| Spiral Staircase | Adding a Spiral Staircase for effect | SiI_3nC3 | ![]() |
| Splash Screens for Steam | How to get your mod splash screens to work in Steam HL. | ChickenFist | ![]() |
| Stairs | Build stairs complete with an angled bannister. | atom | ![]() |
| Tankrockets | Create your own turret-mounted weapons. In this case, a rocket-launcher. | atom | ![]() |
| Teleporters | Build a simple teleporter | Skeeve | ![]() |
| Texture Application | Using the texture Application Tool | Andy | ![]() |
| The Osprey | How to set up an Osprey and make it fly properly. | atom | ![]() |
| Titles.txt | How to modify the titles text to produce Messages | Loque | ![]() |
| Trees | Four different approaches to tree-making! | atom | ![]() |
| trigger_camera | How to use the trigger_camera | Ant | ![]() |
| Using Sprites | Describes the various uses for sprites, including halo effects and the steam trick. Also compares variousrendering modes. | atom | ![]() |
| Vending Machine | Create a working vending machine | Vassy | ![]() |
| Vertex Manipulation Intro | Explains how the Vertex Manipulation tool can be used to create advanced solids, and the various ways in which you can modify them using it. | atom | ![]() |
| Vis Groups | A guide to using Vis Groups | JB | ![]() |
| Water | How to make Water in HL | Zappy_2x2 | ![]() |