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Spatial recreation of the famous 1936-39 house. Built as a mapping exercise (no gameplay) and also to allow people such as myself who have never been there to imagine what it might be like experiencing FLW's masterpiece.
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Map kept in order to not break the numerous links in Blogs and Wikipedia towards the map.
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Is that the house they used for A Clockwork Oarnge?
www.fileupyours.com
That's awesome! I wouldn't know where to start with that.
How many trees? hehe
My only tiny complaint would be that the waterfalls below the house look a bit square compared to everything else.
But completely deserving of 5 stars!
I got around 40fps on most of the map. It dipped a few times to 20 (18 was the lowest I saw) but mostly wavered around 30-40fps.
That was in 1600x1200......so I wouldn't say the performance was toooooo bad. The new official cs_militia hurts my FPS about the same amount!
Mind you, I bet Hammer was lagging like a bitch during the late stages of putting this together, Kasperg?
http://www.cstrike-planet.com/maps/969
So, how was it made? Like, all of it?
Step by step guide please.
;)
2)Use them as a texture in HL1 and make the first floor layout on top of the image.
3)Search for pictures of the house (I found 254)
4)Map, map, map
5)Make custom textures
6)Map, map, map
Marvelous!
And the reason Kasperg didn't optimize, is because he didn't WANT to.
As a mapper Kasperg absolutely owns almost everyone.
The likes of me and you cannot tell him how to map!
And I can't wait to see the 'lite' version Kasperg! :D
Kasperg PM me when you make the lite version, cuz that map is just amazing! Cant wait to battle in the water below :) Favorite part of that map! All the little details and texture choices! IT RIVALS professional maps from any fps game!!!
ank-lloyd-wright-architectual.html">here</A>. i really want to learn this sort of game mapping to use as an architectural tool, the walk and fly throughs you can produce are excellent! can anybody recommend me somewhere to learn the basics in game mapping?
http://twhl.co.za/wheretogo.php
that falling water model is superb, you would be able to make a fortune doing architectural models for companies!
Architecture student too and seen the animation in class a few days ago. Just downloading right now. Would be great to have the source .map file (gtkradiant-compatible) or the quake3 .pk3. I'd like to know if there's any page were I can get source maps of real buildings (or non-source).
As for the source file, as I said in the readme I can't release it...
I'm an italian architect, graduated at Politecnico di Milano.
I've seen your work about Kaufmann's House and, interest around it, I'd like to discuss with you in private form.
Unfortunately I haven't found your e-mail address, so this is mine:
matteo.lo.prete@libero.it
Hope to can read about you soon.
Thank you for any kind of attention
Dott. Matteo Lo Prete
Quite an intricate layout as well. i ran through both houses a dozen times (are there 2? like a garage/guesthouse/servant's quarters, and the main house?) and i still have no idea of how the layout works.
Great work mr. kasperg huge map, and no visible errors that i could see!
5 stars