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Battleschool

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]

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By Jinx (See more)
12th August, 2008

Half-Life: Deathmatch
Hosted Externally - BSP
733 views
209 downloads
5 comments

Last edited: 6th December, 2008

download

More screenshots and info.

Battleschool is a large space-station with a low-g area in the center. It was started by Hayt and later revamped and finished by me. I think it is based off of a place in Gibson's Neuromancer.

The general layout is Hayt's work. I fixed a lot of problems/bugs, then added a lot more detail and some other goodies:

Text Display:
You will notice a text display on your right. This is a feature I added to make it easy to know where you were, and easier to find other players in small games. The map is roughly divided into 3 Tiers, Tier 1 being the lowest. The display indicates which Tiers of the map have players on them. The Tier that you are on yourself will be in White text. Other Tiers that have players will appear in Red text. Note that if another player is on the same Tier as you, all you will see is the White text you normally would were you alone on that Tier.

Single Player:
There are grunts, assassins, and some Zen monsters to battle in 1player. Just load the map in console.

Different Starting Equipment:
You start with a jump pack and a Magnum instead of just the peashooter.

Action Half-Life Version:
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Comments

avatar HLGenius says: star star star 14th August 2008, 14:13 PM
Cewl from the screenie
avatar hlife_hotdog says: star star star star 15th August 2008, 01:26 AM
HLGenius - Did you play the map before rating it?

Overall a reall cool map with some neat entity work. Some of the architecture was a bit out of place but otherwise a really cool map
avatar Captain Terror says: 12th September 2008, 23:34 PM
Looks really neat! i'll try to get to this soon and playtest = )
avatar HLGenius says: 13th September 2008, 13:27 PM
hlhotodog: downloaded just now to play it with bots!!
avatar Jinx says: 13th September 2008, 14:37 PM
I'm not sure how it will work with bots- the central room and some other areas would be hard to program/navigate for them I would think. You can load it 1-player, though, to play vs monsters and grunts/assassins.
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