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Museum

Map Vault > Completed Maps

map screenshot

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(1 votes)

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By Jinx (See more)
12th November, 2008

Half-Life: Deathmatch
Hosted Externally - BSP
641 views
176 downloads
6 comments

Last edited: 6th December, 2008

download

More screenshots and info.

Medium-sized art museum map.

Also available for Action Half-Life & The Specialists:
Action Half-Life version
The Specialists version

Comments

avatar Tito says: 12th November 2008, 01:36 AM
Wow, the one thing that I must say that stands out the most is the layout, well thought out and clean. Also, I like how you mixed in classical paintings with some anime pictures as part of the museum's art showcase, that should throw off some people, he,he,he. Right now, all I can do is view your map on Crafty, since the PC that I am using now is not mine and does not have Half Life installed. But once I get my laptop back from the repair shop, I will then check out your museum map in full play mode and then rate your map. (Man, this map would really make a good VRML world too, it's just perfect for it.) Well, keep up the good work, Jinx.
avatar Jinx says: 12th November 2008, 02:57 AM
Thanks! The types of art are mixed, but the areas are themed- the two smaller galleries have my friend Carey's art, and some Action HL related stuff. The long central room is all stock art from Max Payne. The lower part of the big room is my friend Kira's photos, and the upper odd pieces are my sisters. Then there's some fun pop culture stuff in the oddball places, like Colbert's portrait :)

Feel free to use it for VRML if you want, just let me know.
avatar Skals says: 12th November 2008, 07:54 AM
heh youve always been making stuff like this. ill check it out later when i get back from school
avatar Tito says: 13th November 2008, 15:20 PM
Well Jinx, thanks for your O.K. then. Mmm, you know what, I was thinking....., instead of converting your map to VRML, I'm going to go ahead and crank it up a notch more and convert it to the more advance X3D format, which is the next generation version of VRML. Think of it this way, just like HTML + XML will give you XHTML, well then VRML + XML will give you X3D. Also, I will try to see how the map's textures will look like in X3D converted to the Jpeg2000 format, which is a newer, exotic version of the regular Jpeg picture format. I will of course let you know when I get it done.
For more info on X3D, check these two links out:

http://www.web3d.org/x3d/specifications/x3d/
http://en.wikipedia.org/wiki/X3D
avatar The_(c)Striker says: star star star star star 14th November 2008, 16:21 PM
+I played it. It looks nice, actualy a map that is peaceful with my eyes.
my eyes .
+The texture are nicely combined .
+Hey, there are breakable things in this level, horray !
+The the 2 central halls are just superb realized.
+Well placed(after my opinion) weapons.
+The sky combines perfectly with the interior.
-No ambience at all. I should actualy make this "--" not "-"
-No openable doors, vents, stuff like these that are used to diversify a level.
-Monotone lighting. I appreciate you used some "point-lights" for the artworks, but the main lights are too strong for them to be observed.

I can't give you 4.5 stars or 4 stars just for these little disadvantages . I can only give you 5 for the great layout and the important thing : it's peaceful with my eyes !
avatar satchmo says: 15th November 2008, 20:26 PM
This looks just like my map: http://twhl.co.za/vault.php?map=2211
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