Compo26 - Lost Canyon

Half-Life 2: Episode 2 EP2
Compo26 - Lost Canyon by IMUS
Posted 15 years ago2008-11-16 03:06:51 UTC • Completed • Half-Life 2: Episode 2
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Name
Compo26 - Lost Canyon
By
IMUS IMUS
Type
Map
Engine
Source
Game
Half-Life 2: Episode 2
Category
Completed
Included
BSP
Created
15 years ago2008-11-16 03:06:51 UTC
Updated
15 years ago2008-11-16 03:11:50 UTC
Views
4152
Downloads
1112
Comments
7
Rating
4.00 (2)
Reviews
0
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Lost Canyon for Episode 2
By Imus

This is my compo26 entry. I decided to go with a more think on your toes approach, instead of sit there and think type puzzles.

Map Includes
-1 Map
-2 Custom Sounds
-Lots of Traps
-And couple thinking puzzles
-A Ending

The build that I submitted was unfinished and broken unfortunately, but this version is more polished, better optimized, and it actually has an ending you can finish now. ;)

Enjoy!

7 Comments

Commented 15 years ago2008-11-16 13:05:04 UTC Comment #9535
I'll check it out. It looks great from that one screenshot.
Commented 15 years ago2008-11-16 21:56:56 UTC Comment #9537
I'll check it out too. I played b1 when you released it.... lets see the improvements!! I'm working on b2 of my comp entry too. maybe about a week or so out from b2 stage.
Commented 15 years ago2008-11-17 02:25:43 UTC Comment #9531
I like the ambiance, but I don't get the puzzles.

I put that triangular thing into the box, and all the doors closed on me.

I did not appreciate being stung when I jumped into the water in the pool either. Perhaps there should be at least some warning?
Commented 15 years ago2008-11-18 22:24:54 UTC Comment #10319
Much better. I still don't like the outdoor bit very much, bit too blocky and some displacements don't align but otherwise this is a very well polished and puzzling map. Well done! :)
Commented 15 years ago2009-03-16 21:31:10 UTC Comment #17359
Really cool! The first couple jumping puzzles were a bit boring, but the next 2 puzzles after that i really enjoyed (the puzzle with the scrolling doors, and the crusher one). They weren't too hard, but just hard enough to be fun. The scrolling door one reminded me of the lazers from Resident Evil 1, where almost the whole team is sliced and diced. = )

I quit after the crusher puzzle because i couldn't easily figure out what to do, but i will go back tomorrow and finish the rest of the map. (thanks for putting in the auto-saves btw)

Architecture is a bit blah and lighting is a bit crazy, but there are still some interesting stuff to look at, and i like the "Big" feel to the map. Sound is really well done and i enjoyed it very much. Most of your traps and some complex trigger work seemed to work next to flawlessley for me, but i cant say so for the whole map since i didn't finish it.

Very neat stuff! I'm going 5 because i can tell a lot of work went into this, even though the quality doesn't match that of your older maps. Well done and congrats on placing in the compo! = )

*****
Commented 14 years ago2009-12-02 08:21:19 UTC Comment #4432
Download is broken :(
Commented 2 years ago2022-02-10 00:50:25 UTC Comment #104106
Not anymore :)

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