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Compo26 - Lost Canyon

Map Vault > Completed Maps

map screenshot

star star star star star
(2 votes)

[More Screenshots]

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By IMUS (See more)
16th November, 2008

Half-Life 2: Episode 2
Hosted Externally - BSP
919 views
252 downloads
6 comments

Last edited: 16th November, 2008

download

Lost Canyon for Episode 2
By Imus

This is my compo26 entry. I decided to go with a more think on your toes approach, instead of sit there and think type puzzles.

Map Includes
-1 Map
-2 Custom Sounds
-Lots of Traps
-And couple thinking puzzles
-A Ending

The build that I submitted was unfinished and broken unfortunately, but this version is more polished, better optimized, and it actually has an ending you can finish now. ;)

Enjoy!

Comments

avatar satchmo says: 16th November 2008, 16:05 PM
I'll check it out. It looks great from that one screenshot.
avatar Dark Tree says: 17th November 2008, 00:56 AM
I'll check it out too. I played b1 when you released it.... lets see the improvements!! I'm working on b2 of my comp entry too. maybe about a week or so out from b2 stage.
avatar satchmo says: 17th November 2008, 05:25 AM
I like the ambiance, but I don't get the puzzles.

I put that triangular thing into the box, and all the doors closed on me.

I did not appreciate being stung when I jumped into the water in the pool either. Perhaps there should be at least some warning?
avatar hlife_hotdog says: star star star star 19th November 2008, 01:24 AM
Much better. I still don't like the outdoor bit very much, bit too blocky and some displacements don't align but otherwise this is a very well polished and puzzling map. Well done! :)
avatar Captain Terror says: star star star star 17th March 2009, 01:31 AM
Really cool! The first couple jumping puzzles were a bit boring, but the next 2 puzzles after that i really enjoyed (the puzzle with the scrolling doors, and the crusher one). They weren't too hard, but just hard enough to be fun. The scrolling door one reminded me of the lazers from Resident Evil 1, where almost the whole team is sliced and diced. = )

I quit after the crusher puzzle because i couldn't easily figure out what to do, but i will go back tomorrow and finish the rest of the map. (thanks for putting in the auto-saves btw)

Architecture is a bit blah and lighting is a bit crazy, but there are still some interesting stuff to look at, and i like the "Big" feel to the map. Sound is really well done and i enjoyed it very much. Most of your traps and some complex trigger work seemed to work next to flawlessley for me, but i cant say so for the whole map since i didn't finish it.

Very neat stuff! I'm going 5 because i can tell a lot of work went into this, even though the quality doesn't match that of your older maps. Well done and congrats on placing in the compo! = )

*****
avatar fitzroy_doll says: 2nd December 2009, 11:21 AM
Download is broken :(
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