hlifehotdog_compo27

Half-Life: Deathmatch HLDM
hlifehotdog_compo27 by hlife_hotdog
Posted 14 years ago2009-09-17 00:56:20 UTC • Completed • Half-Life: Deathmatch
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Name
hlifehotdog_compo27
By
hlife_hotdog hlife_hotdog
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP
Created
14 years ago2009-09-17 00:56:20 UTC
Updated
14 years ago2009-09-17 20:20:38 UTC
Views
4316
Downloads
1078
Comments
10
Rating
5.00 (3)
Reviews
0
full star full star full star full star full star Download (Hosted Externally)

My entry for competition 27

EDIT: Sprite fixed. I'm sorry about that guys, I got someone to upload it for me and he forgot to include the sprite.

10 Comments

Commented 14 years ago2009-09-17 02:08:39 UTC Comment #17746
The one I've been wanting to see since the first few screenshots were posted...
Unfortunately I have to sleep now, then go to class tomorrow when I wake up.
I'll take a look later tomorrow.
Commented 14 years ago2009-09-17 03:43:06 UTC Comment #17747
Same here, have to wake up in 6 hours. Bout time you unleashed this beast, ill check it out after class.
Commented 14 years ago2009-09-17 13:12:29 UTC Comment #17748
"Mod_NumForName: sprites/fix_flame.spr not found"
Commented 14 years ago2009-09-17 14:57:54 UTC Comment #17749
I like the sound effects, spooky.
Commented 14 years ago2009-09-17 15:19:41 UTC Comment #17750
Ok so I changed the name of my fixflame sprite to fix_flame so it would work. The first thing I have to say is " ". This map left me speachless! Amazing ambience. It actually was a little scarry. The textures were great. The whole thing fealt like I was walking around in a forgotten part of Dodongo's cavern from oot. Really great everything, architecture was pleasing and vertical release was everywhere. Theres really no complaints I can give you except maybe the waterfall coming out through a hole in wood couldn't be realistic but perhaps it just began eating through the wood. And at that part the player can gauss into it and swim around.. Really cool map, very inspirational!
Commented 14 years ago2009-09-17 19:51:48 UTC Comment #17752
sprites/fix_flame.spr not found.
Fix and reupload, please. I don't want to have to rename files.
Commented 14 years ago2009-09-17 23:22:06 UTC Comment #17753
At least I managed to keep the r_speeds reasonably under control this time ;)

And thanks zeeba-g, I appreciate it. I'd like to say it was an intentional bug, but hey, it's a little bit of fun I forgot to fix. Oh well...
Commented 14 years ago2009-09-18 14:22:47 UTC Comment #17755
Ok wow, you really blew me away with this one. By the way, your sky textures weren't in gfx/env, just in the gfx folder. You should fix that.

++Ambience was fan-fucking-tastic.
++Geometry was fan-fucking-tastic, especially the terrain.
+Texture choices were prefect, through there were a few alignment issues.
+Subtle, swaying cloths were cool.
-lava texture alignment sucked. I don't think there was a single edge that lined up. The lavafalls were also very blocky, which surprised me considering how well you pulled of the rest of the brushwork.

I can't really dive into too many more specifics because everything is just plain awesome(aside from the lava). Totally worth 5 stars.
Commented 14 years ago2009-09-20 16:51:32 UTC Comment #17758
Some of the lava was off, but its still really good. Reminds me of Painkiller which was a "Through Hell" themed game. The ambiance was kinda creepy at first because I thought I heard screaming or something but couldn't quite tell.

The brushwork has a lot of detail. Like awnings and window fixtures, to the board bridges to the little rings and hooks on some of the features of the map. The terrain as well was quite nice.

Lighting is clear and well light, yet exposed a dramatic sense when needed, and even some areas had lighting really dark. My favorite light was the windows in the spiral tower. The eerie yellow glow as the only light source worked well. Other areas almost seemed kinda bright, like parts that involved a lot of lava. The light in those areas seemed oversaturated. I would have settled on a deep and gentle orange glow but that's just me.

Texture choices were fitting. Not too much to say about that. Some of the flourishes were nice. I agree with WC, the waving banners were really cool. Only bad thing is that some of the textures could have been expanded a little to prevent repetition and leave more room for variety. Still, it wasn't a map killer so its not bad at all.

Overall I liked it. It was enjoyable and even a little inspiring. I really miss the dungeon deathmatch like levels of DM Classic with traps and illogical absurdities. I guess this made me like the map a little more.

This map deserves 5/5 because of the level of craftsmanship versus scale versus design. I couldn't find anything purely out of place, except a few lava textures.
Commented 13 years ago2011-04-05 05:16:12 UTC Comment #18941
Download link throws an error :/.

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